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your conclusion: that the second experiment disproves the theory that thinking outside the box is useful in solving problems, is itself a fallacy.it only proved that telling someone to 'think out side the box' is, in most cases, ineffective.
The second group was told that the solution required the lines to be drawn outside the imaginary box bordering the dot array.The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led Guilford and the readers of his books to leap to the sweeping conclusion that creativity requires you to go outside the box.The idea went viral (via 1970s-era media and word of mouth, of course).Let’s look a little more closely at these surprising results.
Solving this problem requires people to literally think outside the box.
Most people assume that 60 percent to 90 percent of the group given the clue would solve the puzzle easily. What’s more, in statistical terms, this 5 percent improvement over the subjects of Guilford’s original study is insignificant.